Time Magazine November 22 1999 Vol. 154 No. 21 Pokemon, Is It Bad For Them?


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Description

Collector's Note – Why This Issue Matters

The November 22, 1999 issue of Time magazine — "Pokémon: Is It Bad For Them?" — documents the peak of one of the most extraordinary pop culture phenomena in modern American history at the precise moment mainstream adult media was attempting to understand and assess it. The Pokémon Trading Card Game had launched in the United States in 1998, the Game Boy games had followed, and by late 1999 the franchise had achieved a saturation in American childhood that was genuinely unprecedented in the modern era. The animated series was the highest-rated children's program on television; the trading cards were being confiscated in elementary schools across the country; and the Pokémon feature film, released in American theaters on November 10, 1999 — just twelve days before this issue's publication — had opened number one at the box office. A Time cover in November 1999 asking "Is It Bad For Them?" was the mainstream cultural establishment doing what it always does at the peak of a children's media phenomenon: attempting to measure, assess, and if possible, manage the anxiety that comes with watching a generation of children become intensely, incomprehensibly devoted to something their parents did not choose for them. For collectors building a focused archive through the Time magazine run of the late 1990s and early 2000s, this November 1999 cover is among the publication's most culturally specific documents of the decade's defining children's entertainment moment.

The timing of this issue deserves precise historical attention. November 22, 1999 was the week that the Pokémon movie had just opened, the holiday shopping season was beginning with Pokémon merchandise dominating the toy aisles, and Y2K anxiety was building toward its December peak — meaning this Time cover devoted to a children's card game and cartoon arrived in one of the most culturally charged weeks of the late 1990s. The "Is It Bad For Them?" framing reflected genuine parental uncertainty: the intensity of children's devotion to Pokémon was new and, to many parents, slightly alarming in ways that were difficult to articulate. Was it the gambling-adjacent mechanics of the trading cards? The obsessive completionism the franchise encouraged? The sheer commercial scale of the enterprise? Time's cover was asking a question that millions of American parents were asking simultaneously. That question — and the cultural moment that generated it — is precisely what makes this issue a primary document rather than simply a piece of nostalgia. Anyone researching American popular culture and children's media in 1999 will find this issue an essential contemporaneous source.

The retrospective significance of this cover has only grown as the Pokémon franchise's longevity has become clear. In November 1999, no one could have predicted that Pokémon would still be one of the world's most valuable media franchises twenty-five years later, generating new games, television series, films, and merchandise across multiple generations of players. The Time cover's anxious question — "Is It Bad For Them?" — has been answered by history in a way its editors could not have anticipated: the children who were playing Pokémon in 1999 grew up to introduce the franchise to their own children, and the cultural continuity is now in its third generation. That makes this November 1999 issue a document of the franchise's origin moment in American mainstream consciousness — the point at which Pokémon crossed from children's obsession to adult cultural concern, the threshold it had to cross to achieve the permanence it now has.

About the Publication

Time magazine, founded in 1923 and by 1999 still the dominant general-interest newsweekly in the United States, covered politics, business, science, culture, and social issues for a broad, educated mainstream American readership. Its cover selections were treated as cultural endorsements of significance, and a cover devoted to a children's entertainment franchise in November 1999 reflected the magazine's judgment that Pokémon had achieved the kind of broad societal impact that warranted serious editorial attention beyond the children's media beat. The issue represents Time doing what it had always done most effectively: identifying and examining the cultural phenomena that American families were actually experiencing and giving them a framework for thinking about what was happening in their own homes.

Key Highlights Inside

  • "Pokémon: Is It Bad For Them?" cover story — a major Time feature examining the Pokémon phenomenon at its peak American saturation in November 1999, published twelve days after the franchise's first feature film opened number one at the American box office.
  • Parental anxiety and cultural assessment framing consistent with mainstream media's response to unprecedented children's entertainment phenomena — a document of how adult American culture was processing a franchise that had achieved extraordinary penetration into childhood experience in less than two years.
  • Publication context of late November 1999 — the holiday shopping season's opening week, with Pokémon merchandise dominating toy retail, and less than six weeks before Y2K, placing this children's culture story in the final charged weeks of the millennium's last year.
  • Note: Specific interior article titles, bylines, and additional features beyond the confirmed Pokémon cover story have not been independently verified from the listing. Interior details should be confirmed against a physical copy for comprehensive research purposes.

Condition & Rarity

Surviving copies of this issue in good condition with minor wear, some rips and creases, and a subscriber label on the front cover present the expected profile of a twenty-five-year-old weekly magazine that has been handled through active use before entering a collection. Good condition indicates structural integrity — covers attached, pages present and legible, spine intact — with the light handling marks that characterize a well-read copy of this vintage. The subscriber label is characteristic of the majority of Time issues from this period that survive in collections and is treated by most collectors as a provenance marker; label-free copies carry a premium for display. A plastic protective sleeve confirms deliberate preservation effort. This issue is sought by Pokémon franchise memorabilia collectors, 1990s pop culture historians, Time magazine completists, and researchers focused on the history of children's entertainment simultaneously — a convergence of collecting communities that sustains consistent demand.

Looking for More Issues Like This?

The November 22, 1999 Pokémon Time cover is one of the more culturally specific and visually recognizable issues from the magazine's late-1990s run, sought by collectors across the gaming, pop culture, and magazine communities. If this issue has already found a home, the full Time magazine collection at OriginalMagazines.com spans the publication's coverage of American cultural phenomena across its decades of publication. The complete 1999 magazines collection is also worth exploring for anyone building a broader archive of American popular culture from the final year of the millennium.

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